Editing Jack and Jill
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
===Loot=== | ===Loot=== | ||
All immortal and elite gear should drop from these guys EXCEPT the immortal helm and boots (white glow). | |||
===Guide=== | ===Guide=== | ||
Jack and Jill are two incredibly strong lair crits that wander around near the UK portal in Axe Glacier. Instead of heading east to Chaos Town / UK Portal, head south up the stairs. Go north halfway down the hallway, and the stairs to your right lead to JNJ (Jack and Jill). The best strategy involves splitting them, having one person bring jack south behind the south pillar and bring jill north behind the north pillar. They both jumpkick so always stay on their square, and use the dark hexes behind the pillars to balm. If you don't jump out of their line of sight when you leave their hex, they'll just jumpkick and probably kill you. A common tactic is bringing lots of high-leveled figurines to beat on them while a thaum or knight keeps healing. LRes is absolutely necessary for this fight as Jack loves to cast several lightning bolts back to back. | Jack and Jill are two incredibly strong lair crits that wander around near the UK portal in Axe Glacier. Instead of heading east to Chaos Town / UK Portal, head south up the stairs. Go north halfway down the hallway, and the stairs to your right lead to JNJ (Jack and Jill). The best strategy involves splitting them, having one person bring jack south behind the south pillar and bring jill north behind the north pillar. They both jumpkick so always stay on their square, and use the dark hexes behind the pillars to balm. If you don't jump out of their line of sight when you leave their hex, they'll just jumpkick and probably kill you. A common tactic is bringing lots of high-leveled figurines to beat on them while a thaum or knight keeps healing. LRes is absolutely necessary for this fight as Jack loves to cast several lightning bolts back to back. |