Jack and Jill: Difference between revisions

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[[File:Jack.png|link=Jack and Jill]][[File:Jill.png|link=Jack and Jill]]
[[File:Jack.png|link=Jack and Jill]][[File:Jill.png|link=Jack and Jill]]
===Stats===
===Stats===
* Weakness: Blunt, ???
* Weakness: Bashing, ???
* Hit Points: Jill moderate to high, Jack tons.
* Hit Points: Jill moderate to high, Jack tons.
* Damage: Jill: 80 average. Jack: Up to 120.
* Damage: Jill: 80 average. Jack: Up to 120.
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===Loot===
===Loot===
All immortal and elite gear should drop from these guys EXCEPT the immortal helm and boots (white glow).
Has a chance to drop immortal stun/death bracer or unblessed elite items (skull, amulet and/or boots).


===Guide===
===Guide===
Jack and Jill are two incredibly strong lair crits that wander around near the UK portal in Axe Glacier. Instead of heading east to Chaos Town / UK Portal, head south up the stairs. Go north halfway down the hallway, and the stairs to your right lead to JNJ (Jack and Jill). The best strategy involves splitting them, having one person bring jack south behind the south pillar and bring jill north behind the north pillar. They both jumpkick so always stay on their square, and use the dark hexes behind the pillars to balm. If you don't jump out of their line of sight when you leave their hex, they'll just jumpkick and probably kill you. A common tactic is bringing lots of high-leveled figurines to beat on them while a thaum or knight keeps healing. LRes is absolutely necessary for this fight as Jack loves to cast several lightning bolts back to back.
Jack and Jill are two incredibly strong lair crits that wander around near the UK portal in Axe Glacier. Instead of heading east to Chaos Town / UK Portal, head south up the stairs. Go north halfway down the hallway, and the stairs to your right lead to JNJ (Jack and Jill). The best strategy involves splitting them, having one person bring jack south behind the south pillar and bring jill north behind the north pillar. They both jumpkick so always stay on their square, and use the dark hexes behind the pillars to balm. If you don't jump out of their line of sight when you leave their hex, they'll just jumpkick and probably kill you. A common tactic is bringing lots of high-leveled figurines to beat on them while a thaum or knight keeps healing. LRes is absolutely necessary for this fight as Jack loves to cast several lightning bolts back to back.

Latest revision as of 00:42, 26 November 2022

Jack.pngJill.png

Stats[edit | edit source]

  • Weakness: Bashing, ???
  • Hit Points: Jill moderate to high, Jack tons.
  • Damage: Jill: 80 average. Jack: Up to 120.
  • Attacks: Threestaff, Jumpkicks.
  • Magic Abilities: Jill: Instant Magic Missile for 45-60, Jack: Lightning Bolt usually twice in a row (or more) for a lot with stun. Bring LRes.
  • Difficulty Rating (1-10): 10+

Loot[edit | edit source]

Has a chance to drop immortal stun/death bracer or unblessed elite items (skull, amulet and/or boots).

Guide[edit | edit source]

Jack and Jill are two incredibly strong lair crits that wander around near the UK portal in Axe Glacier. Instead of heading east to Chaos Town / UK Portal, head south up the stairs. Go north halfway down the hallway, and the stairs to your right lead to JNJ (Jack and Jill). The best strategy involves splitting them, having one person bring jack south behind the south pillar and bring jill north behind the north pillar. They both jumpkick so always stay on their square, and use the dark hexes behind the pillars to balm. If you don't jump out of their line of sight when you leave their hex, they'll just jumpkick and probably kill you. A common tactic is bringing lots of high-leveled figurines to beat on them while a thaum or knight keeps healing. LRes is absolutely necessary for this fight as Jack loves to cast several lightning bolts back to back.