Kesmai Lairs

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Librarian[edit | edit source]

Skeleton.png

Stats[edit | edit source]

  • Weakness: Any
  • Hit Points: Low to Moderate
  • Damage: 10-24
  • Attacks: Weapon swing, knockback
  • Magic Abilities: None
  • Difficulty Rating (1-10): 1

Loot[edit | edit source]

Mastercraft Light Steel Rapier
Diamonds to sell.

Guide[edit | edit source]

Head down to -1 Kesmai and travel left until you reach the left side of the the map. Head north and there will be a rat, this is how you will know you've arrived. Inside and to the east, there's a small room which usually houses 1 random mob and the Librarian. He can be trouble to newer players due to his knockback which can stun you into walls, but other than that he's just a beefier skeleton.

Trog[edit | edit source]

Trog.png

Stats[edit | edit source]

  • Weakness: Any
  • Hit Points: Very few
  • Damage: 1-20
  • Attacks: Knockback, Mace, Kick
  • Magic Abilities: None
  • Difficulty Rating (1-10): 3

Loot[edit | edit source]

Ytrill Rock Ram Skull Trog Mace

Guide[edit | edit source]

Trog is the King of the Trolls in Kesmai, and resides in his lair above Kesmai -2. He is probably the easiest lair monster to kill, and the one most people kill first. He fights like a troll and does not use any spells, although he has more hit points and takes longer to kill-plus he can knock you off his lair so move away from the air hex.

Daisy[edit | edit source]

Dragon.png

Stats[edit | edit source]

  • Weakness: Any
  • Hit Points: Moderate
  • Damage: 20-50
  • Attacks: Claws, tail, Wings
  • Magic Abilities: Fireball
  • Difficulty Rating (1-10): 6

Loot[edit | edit source]

Guide[edit | edit source]

Daisy is one of the most seeked out lair creatures, for the fact that she is an integral part of the Knight's Quest and sometimes holds a returning hammer in the back of her lair. Make sure that you have plenty of fire protect before attempting to fight Daisy, as she casts powerful fire spells often through the fight. If you are a Magic User who helps a knight to fight Daisy, bring plenty of balms because Daisy centers her attacks on the Magic Users in the group. A group of 4 who cooperate well should be able to beat Daisy, but be careful because her lair is a no-recall zone. which means, if you are in trouble you have to run all the way out of the lair just to escape. After killing Daisy, be sure to take the corpse to the tanner to get a nice set of dragon scale armor.


Ydnac[edit | edit source]

NPCMaleThaum.png

Stats[edit | edit source]

  • Weakness: Blue Glow
  • Hit Points: Moderate
  • Damage: 40-90 with death, 10-20 with weapon
  • Attacks: Staff
  • Magic Abilities: Death, Stun
  • Hide Level: >20
  • Difficulty Rating (1-10): 6

Loot[edit | edit source]

Rhammer
Glossy Black Robe
Snake Staff

Guide[edit | edit source]

Ydnac is located southeast of Hermann's (which is where knights go to complete the Agate Quest). He resides in his lair with his tiger pet. Ydnac has very powerful death spells, and if you have no death protection, he can easily take 90-100 with one death spell. The easiest way to beat him is to wait around the corner of his lair, warm an attack spell (death works well) move around the corner and hit him with it to fizzle his spell, then run back around the corner before he can hit you. Repeat this strategy, but keep in mind he may try to chase you so get far away. The returning hammer is located on the altar but is not a guaranteed drop.


Great.White[edit | edit source]

Shark.png

Stats[edit | edit source]

  • Weakness: Immune to Death
  • Hit Points: Moderate
  • Damage: 30-50
  • Attacks: Charges (Jumpkick), Bites
  • Magic Abilities: Night Vision
  • Hide Level: 24
  • Difficulty Rating (1-10): 6

Loot[edit | edit source]

Drops Sharkskin Jacket f/i +3, Waterbreathing, Mana Regen +1
Can be tanned for a statless version (same jacket from tanning regular sharks)
Silver Dagger, water breathing ring, +1 shield ring, +1 strength ring
Steel Shield
Oysters (gem equivalents)

Guide[edit | edit source]

Head east of outside of Kesmai, past Ironbar's house, and there will be a spooked.rat next to the water. Swim southeast and you'll see the Great.White. He can move and attack in the same round so be careful. Death spells do not work on him, further testing needed.