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	<id>https://angelsofwrath.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luckyrat</id>
	<title>LOKFreedom - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://angelsofwrath.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luckyrat"/>
	<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Special:Contributions/Luckyrat"/>
	<updated>2026-04-22T10:18:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1403</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1403"/>
		<updated>2023-04-07T21:31:55Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:blacksmith_hammer.gif]] || Adds +3 AC 3 || Drops from the Blacksmith in Axe new dungeon towards Thancred&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1402</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1402"/>
		<updated>2023-04-07T21:31:21Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:blacksmith_hammer.gif]] || Adds +3 AC 3 || Drops from the Blacksmith in Axe new dungeon towards Thancred | Drops from the Blacksmith in Axe new dungeon towards Thancred&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1401</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1401"/>
		<updated>2023-04-07T21:31:12Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:blacksmith_hammer.gif]] || Adds +3 AC 3 || Drops from the Blacksmith in Axe new dungeon towards Thancred |]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1400</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1400"/>
		<updated>2023-04-07T21:30:53Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:blacksmith_hammer.gif]] || Adds +3 AC 3 || Drops from the Blacksmith in Axe new dungeon towards Thancred |&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1399</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1399"/>
		<updated>2023-04-07T21:30:40Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:blacksmith_hammer.gif]] || Adds +3 AC 3 | Drops from the Blacksmith in Axe new dungeon towards Thancred |&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1398</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1398"/>
		<updated>2023-04-07T21:30:13Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:blacksmith_hammer.gif]] || Drops from the Blacksmith in Axe new dungeon towards Thancred Adds +3 AC 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1397</id>
		<title>Maces</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Maces&amp;diff=1397"/>
		<updated>2023-04-07T21:29:10Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace mace.png]] || Junk || Various baddies worldwide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace axe.png]] || Silver Axe. AC+1 || Axe Glacier. Required for giants castle, various&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Adds+1 AC+1|| Trog in Kesmai dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Various mobs drop. AC +1 || [[Kesmai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hammer_blacksmith.gif]] || Drops from the Blacksmith in Axe new dungeon towards Thancred Adds +3 AC 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace throwing.png]] || Returning, Lawful, Blue Glow, Adds +5, AC 6, Blunt || Altar behind [[Daisy]] Lair, [[Ydnac]] Lair in [[Kesmai]], Drops from [[Giant]] in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png|link=Returning Axe]] || Returning, Lawful, Blue Glow, Adds +7, AC 3, Slashing || Bring Obsidian Egg dropped by [[King Wolf]] to Vulcan in [[Axe Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace raxe.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 5, Slashing || Drops from [[Fleshripper]] in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mace trog.png]] || Lawful, Silver, Adds +5, AC 2 Blunt+Pierce ||  Rare drop from the Dark Thaums, Yasnaki level, [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raxe3.png]] || Returning, Lawful, Blue Glow, Adds +8, AC 7 || Drops from the [[Harbinger of Death]] the lava boss in the Undead Temple dungeon in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=File:Blacksmith_hammer.gif&amp;diff=1396</id>
		<title>File:Blacksmith hammer.gif</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=File:Blacksmith_hammer.gif&amp;diff=1396"/>
		<updated>2023-04-07T21:27:18Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1395</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1395"/>
		<updated>2023-04-07T20:03:13Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Ouro &amp;amp; Boros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
Lrez ring, DP&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Everything&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per death&lt;br /&gt;
* Attacks: No physical&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 10 &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
[[Pine Staff]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Yportne drops the best staff in the game.&lt;br /&gt;
&lt;br /&gt;
She will be fought on the stairs because her Death spell hurts to the point you&#039;ll need to run downstairs to balm and go back up to keep fighting. This is pretty much the whole fight.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Magic, Blunt&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per hit&lt;br /&gt;
* Attacks: Punches&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Drops +9 MA Only Dex ring and a [[Valuables|Scroll]] worth a lot of gold&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Rippotai is typically fought one hex East of the stairs where [[Yportne]] would be fought. He himself is not too difficult, just has a lot of health and can hit hard if not blocked.&lt;br /&gt;
&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
Mightiest boss in Leng. Can be found beyond the lairs of Drake and Yportne.&lt;br /&gt;
&lt;br /&gt;
Ser Lucius currently has the most HP of all LoK crits (BG).&lt;br /&gt;
&lt;br /&gt;
Lucius is known to drop the thief Vengeance_Dagger (non-upgraded version), Immortal Str rings (rarely), Cloud Dragon scales, and his Flail (which is arguably the best tank weapon for Knights at this time. Flail is high in defense, low in attack).&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
&lt;br /&gt;
Casts a low level WW spell, no noteable loot but lots of experience. There are two of these per facet.&lt;br /&gt;
&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;br /&gt;
&lt;br /&gt;
Drops +3 Dex ring&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1394</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1394"/>
		<updated>2023-04-07T20:02:49Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Worldeater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
Lrez ring, DP&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Everything&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per death&lt;br /&gt;
* Attacks: No physical&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 10 &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
[[Pine Staff]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Yportne drops the best staff in the game.&lt;br /&gt;
&lt;br /&gt;
She will be fought on the stairs because her Death spell hurts to the point you&#039;ll need to run downstairs to balm and go back up to keep fighting. This is pretty much the whole fight.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Magic, Blunt&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per hit&lt;br /&gt;
* Attacks: Punches&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Drops +9 MA Only Dex ring and a [[Valuables|Scroll]] worth a lot of gold&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Rippotai is typically fought one hex East of the stairs where [[Yportne]] would be fought. He himself is not too difficult, just has a lot of health and can hit hard if not blocked.&lt;br /&gt;
&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
Mightiest boss in Leng. Can be found beyond the lairs of Drake and Yportne.&lt;br /&gt;
&lt;br /&gt;
Ser Lucius currently has the most HP of all LoK crits (BG).&lt;br /&gt;
&lt;br /&gt;
Lucius is known to drop the thief Vengeance_Dagger (non-upgraded version), Immortal Str rings (rarely), Cloud Dragon scales, and his Flail (which is arguably the best tank weapon for Knights at this time. Flail is high in defense, low in attack).&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
&lt;br /&gt;
Casts a low level WW spell, no noteable loot but lots of experience. There are two of these per facet.&lt;br /&gt;
&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1393</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1393"/>
		<updated>2023-04-07T20:01:38Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Ser Lucius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
Lrez ring, DP&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Everything&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per death&lt;br /&gt;
* Attacks: No physical&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 10 &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
[[Pine Staff]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Yportne drops the best staff in the game.&lt;br /&gt;
&lt;br /&gt;
She will be fought on the stairs because her Death spell hurts to the point you&#039;ll need to run downstairs to balm and go back up to keep fighting. This is pretty much the whole fight.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Magic, Blunt&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per hit&lt;br /&gt;
* Attacks: Punches&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Drops +9 MA Only Dex ring and a [[Valuables|Scroll]] worth a lot of gold&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Rippotai is typically fought one hex East of the stairs where [[Yportne]] would be fought. He himself is not too difficult, just has a lot of health and can hit hard if not blocked.&lt;br /&gt;
&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
Mightiest boss in Leng. Can be found beyond the lairs of Drake and Yportne.&lt;br /&gt;
&lt;br /&gt;
Ser Lucius currently has the most HP of all LoK crits (BG).&lt;br /&gt;
&lt;br /&gt;
Lucius is known to drop the thief Vengeance_Dagger (non-upgraded version), Immortal Str rings (rarely), Cloud Dragon scales, and his Flail (which is arguably the best tank weapon for Knights at this time. Flail is high in defense, low in attack).&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1392</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1392"/>
		<updated>2023-04-07T20:00:37Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
Lrez ring, DP&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Everything&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per death&lt;br /&gt;
* Attacks: No physical&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 10 &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
[[Pine Staff]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Yportne drops the best staff in the game.&lt;br /&gt;
&lt;br /&gt;
She will be fought on the stairs because her Death spell hurts to the point you&#039;ll need to run downstairs to balm and go back up to keep fighting. This is pretty much the whole fight.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Magic, Blunt&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per hit&lt;br /&gt;
* Attacks: Punches&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Drops +9 MA Only Dex ring and a [[Valuables|Scroll]] worth a lot of gold&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Rippotai is typically fought one hex East of the stairs where [[Yportne]] would be fought. He himself is not too difficult, just has a lot of health and can hit hard if not blocked.&lt;br /&gt;
&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1391</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1391"/>
		<updated>2023-04-07T19:59:57Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Rippotai &amp;amp; Yportne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Everything&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per death&lt;br /&gt;
* Attacks: No physical&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 10 &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
[[Pine Staff]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Yportne drops the best staff in the game.&lt;br /&gt;
&lt;br /&gt;
She will be fought on the stairs because her Death spell hurts to the point you&#039;ll need to run downstairs to balm and go back up to keep fighting. This is pretty much the whole fight.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Magic, Blunt&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per hit&lt;br /&gt;
* Attacks: Punches&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Drops +9 MA Only Dex ring and a [[Valuables|Scroll]] worth a lot of gold&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Rippotai is typically fought one hex East of the stairs where [[Yportne]] would be fought. He himself is not too difficult, just has a lot of health and can hit hard if not blocked.&lt;br /&gt;
&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1390</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1390"/>
		<updated>2023-04-07T19:59:15Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Rippotai &amp;amp; Yportne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Everything&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per death&lt;br /&gt;
* Attacks: No physical&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-10): 10. &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
[[Pine Staff]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Yportne drops the best staff in the game.&lt;br /&gt;
&lt;br /&gt;
She will be fought on the stairs because her Death spell hurts to the point you&#039;ll need to run downstairs to balm and go back up to keep fighting. This is pretty much the whole fight.&lt;br /&gt;
&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1389</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1389"/>
		<updated>2023-04-07T19:58:40Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Alastyr (Mini OL) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
Alastyr - Otherwise known as Mini OL&lt;br /&gt;
&lt;br /&gt;
He is located on level above Griff Cliff in a secret room to the East above the portal spires.&lt;br /&gt;
&lt;br /&gt;
Alastyr is required for both Thaum and Wizard HP quests and Stormhalter staff quests.&lt;br /&gt;
&lt;br /&gt;
While he attacks just like Overlord, he has significantly less health.&lt;br /&gt;
&lt;br /&gt;
Whomever is fighting him for the HP quest, must get killing blow to complete it. He will drop an amulet that must be taken to Kesmai and blessed by Elder in temple.&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1388</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1388"/>
		<updated>2023-04-07T19:58:27Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Golem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
One golem stone which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1387</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1387"/>
		<updated>2023-04-07T19:58:05Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Two golem stones which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1386</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1386"/>
		<updated>2023-04-07T19:57:52Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Golem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt only, no magic&lt;br /&gt;
* Hit Points: Massive.&lt;br /&gt;
* Damage: 100-200 damage per swing&lt;br /&gt;
* Attacks: Slaps and hits&lt;br /&gt;
* Magic Abilities: Death&lt;br /&gt;
* Difficulty Rating (1-10): 11. &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Two golem stones which can be traded for golem weapons.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The golem is a super powerful lair crit located in Leng who can only be hurt by blunt weapons. The crits around golem contribute to this fight being incredibly difficult. Do not try to solo. Located in Leng down the ropes past the griffins.&lt;br /&gt;
&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1385</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1385"/>
		<updated>2023-04-07T19:51:04Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Leng Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1384</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1384"/>
		<updated>2023-04-07T19:50:41Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Vlad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-20): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1383</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1383"/>
		<updated>2023-04-07T19:50:30Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Vlad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-150&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 11&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1382</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1382"/>
		<updated>2023-04-07T19:50:07Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Kosh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1381</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1381"/>
		<updated>2023-04-07T19:49:57Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Nightwing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): 5&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1380</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1380"/>
		<updated>2023-04-07T19:13:54Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): ???&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Returning Spear]]&lt;br /&gt;
* [[Returning Football]]&lt;br /&gt;
* [[Returning Shuriken]]&lt;br /&gt;
* [[Griffin Vest]] &lt;br /&gt;
* [[Feather Fall Boots]]&lt;br /&gt;
* [[Griffin Boots]]&lt;br /&gt;
* [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1379</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1379"/>
		<updated>2023-04-07T19:13:10Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Nightwing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: ???&lt;br /&gt;
* Hit Points: Moderate&lt;br /&gt;
* Damage: 40-80, sometimes 100&lt;br /&gt;
* Attacks: ???&lt;br /&gt;
* Magic Abilities: Hide&lt;br /&gt;
* Difficulty Rating (1-10): ???&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
* [[File:Rspear.png|link=link=Returning_Spear]] [[Returning Spear]]&lt;br /&gt;
* [[File:Rfootball.png|link=Returning_Football]] [[Returning Football]]&lt;br /&gt;
* [[File:shuriken.png|link=Returning_Shuriken]] [[Returning Shuriken]]&lt;br /&gt;
* [[File:Vest_griffin.png|link=Griffin_Vest]] [[Griffin Vest]] &lt;br /&gt;
* [[File:Boots_featherfall.png|link=Feather_Fall_Boots]] [[Feather Fall Boots]]&lt;br /&gt;
* [[File:Boots_griffin.png|link=Griffin_Boots]] [[Griffin Boots]]&lt;br /&gt;
* [[File:Ring feathers.png|link=Feather_Fall_Ring]] [[Feather Fall Ring]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Nightwing is located north of Kosh. Head slightly west of his rope, head north into the caves and then head east. You&#039;ll see a rat which will know you are close. Nightwing can drop the returning spear with nearly a 1/30 drop chance. Also drops the returning football for training shuriken skill. Can only be seen when on same hex due to a permanent hide spell that does not dispell when hit. Said to hit upwards of 100 damage. Tanning Nightwing results in a vest that does not hinder and grants blind resistance. Drops regular FF boots and also occasionally Griffin FF boots which do not hinder MAs.&lt;br /&gt;
&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1378</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1378"/>
		<updated>2023-04-07T19:10:29Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* DP&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1377</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1377"/>
		<updated>2023-04-07T19:07:25Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Shidosha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1376</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1376"/>
		<updated>2023-04-07T19:07:18Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Leng Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1375</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1375"/>
		<updated>2023-04-07T18:39:06Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Leng Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-20): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1374</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1374"/>
		<updated>2023-04-07T18:38:54Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Kosh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-20): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Sandy&amp;diff=1373</id>
		<title>Sandy</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Sandy&amp;diff=1373"/>
		<updated>2023-04-07T18:27:28Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sandwyrm.png|link=link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glower, +3 Shield Ring, Silver Dagger&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Sandy&amp;diff=1372</id>
		<title>Sandy</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Sandy&amp;diff=1372"/>
		<updated>2023-04-07T18:27:10Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sandwyrm.png|link=link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1371</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1371"/>
		<updated>2023-04-07T18:25:55Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Sandy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-10): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Jaws&amp;diff=1370</id>
		<title>Jaws</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Jaws&amp;diff=1370"/>
		<updated>2023-04-07T18:25:29Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Jaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaws==&lt;br /&gt;
[[File:shark.png]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
He can be found in the open waters below the Leng Bush&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1369</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1369"/>
		<updated>2023-04-07T18:25:12Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Jaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-10): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1368</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1368"/>
		<updated>2023-04-07T18:24:28Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Kosh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Above Average&lt;br /&gt;
* Damage: 40-100&lt;br /&gt;
* Attacks: Tail, Wings, Dragon Stuff, Knockback&lt;br /&gt;
* Magic Abilities: Fire&lt;br /&gt;
* Difficulty Rating (1-10): 8&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.&lt;br /&gt;
&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1367</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1367"/>
		<updated>2023-04-07T18:24:10Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Leng Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1366</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1366"/>
		<updated>2023-04-07T18:23:56Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Leng Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blue Glow&lt;br /&gt;
* Hit Points: Unknown - Tons&lt;br /&gt;
* Damage: 60-100&lt;br /&gt;
* Attacks: Drake Stuff, EATS&lt;br /&gt;
* Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
* Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Weakness: Blue Glow&lt;br /&gt;
Hit Points: Unknown - Tons&lt;br /&gt;
Damage: 60-100&lt;br /&gt;
Attacks: Drake Stuff, EATS&lt;br /&gt;
Magic Abilities: Lightning Bolt, Poison&lt;br /&gt;
Difficulty Rating (1-10): 9&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1365</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1365"/>
		<updated>2023-04-07T18:23:34Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Shidosha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Anything&lt;br /&gt;
* Hit Points: High&lt;br /&gt;
* Damage: 1-40&lt;br /&gt;
* Attacks: Fan, MA Skill&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 7&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* [[Tiger Figurine]]&lt;br /&gt;
* +6 Str Ring [[Glower Ring]]&lt;br /&gt;
* [[Kimono Robe]]&lt;br /&gt;
* Buddha Figurine&lt;br /&gt;
* [[Martial Artist Scales]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Feather Fall Winged Helmet]]&lt;br /&gt;
* Drake [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1364</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1364"/>
		<updated>2023-04-07T18:23:11Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Vlad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Silver&lt;br /&gt;
* Hit Points: Tons&lt;br /&gt;
* Damage: 50-130&lt;br /&gt;
* Attacks: Hand, Sword, Vampire Stuff&lt;br /&gt;
* Magic Abilities: Death, Aging&lt;br /&gt;
* Difficulty Rating (1-10): 10&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1363</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1363"/>
		<updated>2023-04-07T18:22:11Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Jaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 3&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1362</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1362"/>
		<updated>2023-04-07T18:21:41Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 5&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1361</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1361"/>
		<updated>2023-04-07T18:21:19Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Sandy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 5&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Head down to -1 Kesmai and travel left until you reach the left side of the the map. Head north and there will be a rat, this is how you will know you&#039;ve arrived. Inside and to the east, there&#039;s a small room which usually houses 1 random mob and the Librarian. He can be trouble to newer players due to his knockback which can stun you into walls, but other than that he&#039;s just a beefier skeleton.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Blunt, Blue Glow, Magic &lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Damage: 30-100&lt;br /&gt;
* Attacks: Melee, knockback&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-10): 4&lt;br /&gt;
* &lt;br /&gt;
===Loot===&lt;br /&gt;
Glowers, +3 Shield Rings, Silver Dagger&lt;br /&gt;
&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1360</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1360"/>
		<updated>2023-04-07T18:19:09Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Jaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 5&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
===Loot===&lt;br /&gt;
Water Breathe ring&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Head down to -1 Kesmai and travel left until you reach the left side of the the map. Head north and there will be a rat, this is how you will know you&#039;ve arrived. Inside and to the east, there&#039;s a small room which usually houses 1 random mob and the Librarian. He can be trouble to newer players due to his knockback which can stun you into walls, but other than that he&#039;s just a beefier skeleton.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1359</id>
		<title>Leng</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Leng&amp;diff=1359"/>
		<updated>2023-04-07T18:18:43Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: /* Jaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:leng_Hres.png|200px|thumb|left|Leng Map]]&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Lore= &lt;br /&gt;
Leng was a strong bastion of the Brotherhood.  The Inner circle of Leng had&lt;br /&gt;
managed, many years ago, to gain control of the Government of Leng.  The&lt;br /&gt;
result of this control was that the Brotherhood could freely do business&lt;br /&gt;
in Leng, without the need for the secrecy.  Anyone who didn&#039;t agree with&lt;br /&gt;
the government had a habit of mysteriously disappearing (and for some reason&lt;br /&gt;
the Drake and the Dragon both seem to be slightly overweight.  coincidence?)&lt;br /&gt;
&lt;br /&gt;
A little known fact is that, after the botched attempt at summoning the Dragon&lt;br /&gt;
in Kesmai, the few survivors of the Summoning that did manage to escape came&lt;br /&gt;
to Leng.  There they recovered from their wounds and started to try and piece&lt;br /&gt;
together the remnants of Lore that they still remembered (having lost much of&lt;br /&gt;
their information when the first dragon took over Kesmai.)  The Brotherhood&lt;br /&gt;
flourished here for many years after, and they again tried to summon a dragon,&lt;br /&gt;
still intent on the destruction of the Grand Order of Thaums.&lt;br /&gt;
&lt;br /&gt;
This second attempt was more successful in one regard.  The Dragon that was&lt;br /&gt;
summoned in Kesmai was one of the lesser dragons.  This time, in Leng, they&lt;br /&gt;
managed to summon a Great Dragon.  [[Kosh]] appeared with the summons, and he too&lt;br /&gt;
was not very pleased at having his rest disturbed by the brotherhood.  This&lt;br /&gt;
time, though, none of the brotherhood escaped the wrath of the Dragon, and&lt;br /&gt;
[[Kosh]] had more than his fill of the brotherhood.  After finishing off the&lt;br /&gt;
Brotherhood, [[Kosh]] flew around and terrorized the countryside, until he found&lt;br /&gt;
a cave High in the cliffs of Leng, where he settled down.  He has been known&lt;br /&gt;
to come out every so often, and people know to hide anytime he does appear.&lt;br /&gt;
&lt;br /&gt;
The Puppet government that the brotherhood controlled was lost and confused for&lt;br /&gt;
a time, and anarchy almost completely took hold.  But finally an Autocrat, Vlad,&lt;br /&gt;
stepped forward and seized the reigns of the government.  He had been but an&lt;br /&gt;
initiate of the Brotherhood at one time, and had been dismissed for&lt;br /&gt;
his failures as a sorcerer.  But he knew some of the lore, and this he&lt;br /&gt;
shared with an inner circle of the government, in the hopes that someday HE&lt;br /&gt;
would be the one to resurrect the Brotherhood.  Vlad disappeared one night,&lt;br /&gt;
and was never seen again, though it is rumored that he still rules the inner&lt;br /&gt;
council from another location in Leng.&lt;br /&gt;
&lt;br /&gt;
Due to the Strong presence of the Brotherhood, Thaums have a very hard time&lt;br /&gt;
surviving, and as a result, they had to move the temple completely out of town&lt;br /&gt;
to a remote location, and that temple still exists in the far northeast corner&lt;br /&gt;
of the Leng Desert.  And to this day, thaums are not very well trusted in&lt;br /&gt;
the province of Leng, though they seem to be better tolerated than in the past.&lt;br /&gt;
Leng town lies on the Western side of a great rift.  In the town you will find&lt;br /&gt;
many of the familiar shops, with the Wizards hut being Central in the town.&lt;br /&gt;
The Wizard, nicknamed &amp;quot;Crazy&amp;quot;, is probably one of the most renowned in the land,&lt;br /&gt;
and it is he who trains the most Talented of Wizards.&lt;br /&gt;
&lt;br /&gt;
Recent shifts in the sands caused a collapse in the fearsome drake&#039;s lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.&lt;br /&gt;
&lt;br /&gt;
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.&lt;br /&gt;
&lt;br /&gt;
=Open Waters=&lt;br /&gt;
==Jaws==&lt;br /&gt;
 [[File:Shark.png|link=Jaws]]&lt;br /&gt;
===Stats===&lt;br /&gt;
* Weakness: Any&lt;br /&gt;
* Hit Points: Low&lt;br /&gt;
* Attacks: Bite, Fin Slap&lt;br /&gt;
* Magic Abilities: None&lt;br /&gt;
* Difficulty Rating (1-20): 5&lt;br /&gt;
* Damage 20-60&lt;br /&gt;
===Loot===&lt;br /&gt;
Diamonds to sell.&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
Head down to -1 Kesmai and travel left until you reach the left side of the the map. Head north and there will be a rat, this is how you will know you&#039;ve arrived. Inside and to the east, there&#039;s a small room which usually houses 1 random mob and the Librarian. He can be trouble to newer players due to his knockback which can stun you into walls, but other than that he&#039;s just a beefier skeleton.&lt;br /&gt;
&lt;br /&gt;
=Lairs=&lt;br /&gt;
==Sandy==&lt;br /&gt;
 [[File:Sandwyrm.png|link=Sandy]]&lt;br /&gt;
==Nightwing==&lt;br /&gt;
 [[File:Griffin.png|link=Nightwing]]&lt;br /&gt;
==Kosh==&lt;br /&gt;
 [[File:BigRedDragon.png|link=Kosh]]&lt;br /&gt;
==Leng Drake==&lt;br /&gt;
 [[File:drake.png|link=Leng_Drake]]&lt;br /&gt;
&lt;br /&gt;
==Shidosha==&lt;br /&gt;
 [[File:ninja.png|link=Shidosha]]&lt;br /&gt;
&lt;br /&gt;
==Vlad==&lt;br /&gt;
 [[File:vampire.png|link=Vlad]]&lt;br /&gt;
&lt;br /&gt;
==Golem==&lt;br /&gt;
 [[File:golem.png|link=Golem]]&lt;br /&gt;
==Alastyr (Mini OL)==&lt;br /&gt;
 [[File:Overlord.png|link=Alastyr]]&lt;br /&gt;
&lt;br /&gt;
=Forest Dojo &amp;amp; Palace=&lt;br /&gt;
==Rippotai &amp;amp; Yportne==&lt;br /&gt;
 [[File:MaleMaR.png|link=Rippotai]][[File:FemaleThaumR.png|link=Yportne]]&lt;br /&gt;
==Ser Lucius==&lt;br /&gt;
 [[File:MaleKnightW.png|link=Ser Lucius]]&lt;br /&gt;
&lt;br /&gt;
=Arachnid Nests &amp;amp; Serpent Temple=&lt;br /&gt;
==Worldeater==&lt;br /&gt;
 [[File:Sandwyrm.png|link=link=Worldeater]]&lt;br /&gt;
==The Quacksmith==&lt;br /&gt;
 [[File:Duck.png|link=link=The Quacksmith]]&lt;br /&gt;
==Ouro &amp;amp; Boros==&lt;br /&gt;
 [[File:Ouro.png]]  [[File:Ouro.png]]&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1358</id>
		<title>Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1358"/>
		<updated>2023-04-07T18:11:48Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_leather.png]] || Adds +1 || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_steel.png]] || Adds +1, AC 1 || [[Kesmai]] -3, -4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets leather.png]]&lt;br /&gt;
|Adds +2, AC 2, Blue Glow&lt;br /&gt;
|Found in [[Kesmai]], Quest starts with [[Barral|Barral.]] MA Only&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||AC 3 ||[[Axe Glacier]], commonly in Giant Fortress&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_steel.png]]||Blue Glow, Adds +2, AC 1. Ties on pickup. ||Kosh, [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||Silver, Adds +3, AC 3.&lt;br /&gt;
Ties on pickup.&lt;br /&gt;
|Drops rarely from [[Vlad]] in [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +3, AC 3 ||[[Thief Quests|Thief quest]] from Brie in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +7, AC 6 ||Drops from [[The Historian]] in the Undead Temple in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Lawful, Blue Glow, Adds +5, AC 4||[[Crystalline Gauntlets]] Quest starts in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Blue Glow, Adds +5, AC +5||[[Crystalline Gauntlets]] traded for [[Crystalline Gauntlets 2]] in [[Leng]] below the [[Golem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cg3.png]]||Blue Glow, Adds +7, AC 6||Killing Blow on [[Wendy]] and trade [[Crystalline Gauntlets 2]] in to Yuri in [[Oakvael]] for [[Crystalline Gauntlets 3]]. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets plate.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +7 AC +7.&lt;br /&gt;
|Upgraded Vlad gauntlets infused with Bloodroot. Begin your quest by speaking with a NPC in new Leng town area. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +10, AC 7||Bring Bloodroot to Teggat and trade [[Crystalline Gauntlets 3]] in to Tagget in [[Oakvael]] for [[Crystalline Gauntlets 4]]. Requires level 19+ equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Left paw.png]]&lt;br /&gt;
|Your hand fits comfortably inside the Makon&#039;s paw.&lt;br /&gt;
|Speak with a NPC outside of town in Anwnn to begin this quest. Requires level 21+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Combat Adds and AC Unknown||Dragon gauntlets (All class item). Begin your quest by speaking with Randy in Annwn. Requires level 21+ to begin this quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makon gauntlets.png]]&lt;br /&gt;
| Blue Glow, Silver, Unknown Adds, AC 15&lt;br /&gt;
|Begin your quest in Annwn by speaking with a NPC where the dragons roam. Requires level 21+ to equip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:gm_gaunts.gif]]&lt;br /&gt;
||Gauntlets for GMs, Adds Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1357</id>
		<title>Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1357"/>
		<updated>2023-04-07T18:11:26Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_leather.png]] || Adds +1 || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_steel.png]] || Adds +1, AC 1 || [[Kesmai]] -3, -4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets leather.png]]&lt;br /&gt;
|Adds +2, AC 2, Blue Glow&lt;br /&gt;
|Found in [[Kesmai]], Quest starts with [[Barral|Barral.]] MA Only&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||AC 3 ||[[Axe Glacier]], commonly in Giant Fortress&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_steel.png]]||Blue Glow, Adds +2, AC 1. Ties on pickup. ||Kosh, [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||Silver, Adds +3, AC 3.&lt;br /&gt;
Ties on pickup.&lt;br /&gt;
|Drops rarely from [[Vlad]] in [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +3, AC 3 ||[[Thief Quests|Thief quest]] from Brie in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +7, AC 6 ||Drops from [[The Historian]] in the Undead Temple in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Lawful, Blue Glow, Adds +5, AC 4||[[Crystalline Gauntlets]] Quest starts in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Blue Glow, Adds +5, AC +5||[[Crystalline Gauntlets]] traded for [[Crystalline Gauntlets 2]] in [[Leng]] below the [[Golem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cg3.png]]||Blue Glow, Adds +7, AC 6||Killing Blow on [[Wendy]] and trade [[Crystalline Gauntlets 2]] in to Yuri in [[Oakvael]] for [[Crystalline Gauntlets 3]]. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets plate.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +7 AC +7.&lt;br /&gt;
|Upgraded Vlad gauntlets infused with Bloodroot. Begin your quest by speaking with a NPC in new Leng town area. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +10, AC 7||Bring Bloodroot to Teggat and trade [[Crystalline Gauntlets 3]] in to Tagget in [[Oakvael]] for [[Crystalline Gauntlets 4]]. Requires level 19+ equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Left paw.png]]&lt;br /&gt;
|Your hand fits comfortably inside the Makon&#039;s paw.&lt;br /&gt;
|Speak with a NPC outside of town in Anwnn to begin this quest. Requires level 21+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Combat Adds and AC Unknown||Dragon gauntlets (All class item). Begin your quest by speaking with Randy in Annwn. Requires level 21+ to begin this quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makon gauntlets.png]]&lt;br /&gt;
| Blue Glow, Silver, Unknown Adds, AC 15&lt;br /&gt;
|Begin your quest in Annwn by speaking with a NPC where the dragons roam. Requires level 21+ to equip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:gm_gaunts.gif]]&lt;br /&gt;
||Gauntlets for GMs|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1356</id>
		<title>Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1356"/>
		<updated>2023-04-07T18:11:03Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_leather.png]] || Adds +1 || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_steel.png]] || Adds +1, AC 1 || [[Kesmai]] -3, -4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets leather.png]]&lt;br /&gt;
|Adds +2, AC 2, Blue Glow&lt;br /&gt;
|Found in [[Kesmai]], Quest starts with [[Barral|Barral.]] MA Only&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||AC 3 ||[[Axe Glacier]], commonly in Giant Fortress&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_steel.png]]||Blue Glow, Adds +2, AC 1. Ties on pickup. ||Kosh, [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||Silver, Adds +3, AC 3.&lt;br /&gt;
Ties on pickup.&lt;br /&gt;
|Drops rarely from [[Vlad]] in [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +3, AC 3 ||[[Thief Quests|Thief quest]] from Brie in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +7, AC 6 ||Drops from [[The Historian]] in the Undead Temple in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Lawful, Blue Glow, Adds +5, AC 4||[[Crystalline Gauntlets]] Quest starts in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Blue Glow, Adds +5, AC +5||[[Crystalline Gauntlets]] traded for [[Crystalline Gauntlets 2]] in [[Leng]] below the [[Golem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cg3.png]]||Blue Glow, Adds +7, AC 6||Killing Blow on [[Wendy]] and trade [[Crystalline Gauntlets 2]] in to Yuri in [[Oakvael]] for [[Crystalline Gauntlets 3]]. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets plate.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +7 AC +7.&lt;br /&gt;
|Upgraded Vlad gauntlets infused with Bloodroot. Begin your quest by speaking with a NPC in new Leng town area. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +10, AC 7||Bring Bloodroot to Teggat and trade [[Crystalline Gauntlets 3]] in to Tagget in [[Oakvael]] for [[Crystalline Gauntlets 4]]. Requires level 19+ equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Left paw.png]]&lt;br /&gt;
|Your hand fits comfortably inside the Makon&#039;s paw.&lt;br /&gt;
|Speak with a NPC outside of town in Anwnn to begin this quest. Requires level 21+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Combat Adds and AC Unknown||Dragon gauntlets (All class item). Begin your quest by speaking with Randy in Annwn. Requires level 21+ to begin this quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makon gauntlets.png]]&lt;br /&gt;
| Blue Glow, Silver, Unknown Adds, AC 15&lt;br /&gt;
|Begin your quest in Annwn by speaking with a NPC where the dragons roam. Requires level 21+ to equip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:gm_gaunts.gif]]&lt;br /&gt;
|Gauntlets for GMs|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1355</id>
		<title>Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=Gauntlets&amp;diff=1355"/>
		<updated>2023-04-07T18:10:20Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Location Found&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_leather.png]] || Adds +1 || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauntlets_steel.png]] || Adds +1, AC 1 || [[Kesmai]] -3, -4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets leather.png]]&lt;br /&gt;
|Adds +2, AC 2, Blue Glow&lt;br /&gt;
|Found in [[Kesmai]], Quest starts with [[Barral|Barral.]] MA Only&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||AC 3 ||[[Axe Glacier]], commonly in Giant Fortress&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_steel.png]]||Blue Glow, Adds +2, AC 1. Ties on pickup. ||Kosh, [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauntlets_plate.png]]||Silver, Adds +3, AC 3.&lt;br /&gt;
Ties on pickup.&lt;br /&gt;
|Drops rarely from [[Vlad]] in [[Leng]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +3, AC 3 ||[[Thief Quests|Thief quest]] from Brie in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThiefGauntlets.png]]|| Neutral, Blue Glow, Adds +7, AC 6 ||Drops from [[The Historian]] in the Undead Temple in [[UnderKingdom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Lawful, Blue Glow, Adds +5, AC 4||[[Crystalline Gauntlets]] Quest starts in [[Oakvael]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cgs.png]]||Blue Glow, Adds +5, AC +5||[[Crystalline Gauntlets]] traded for [[Crystalline Gauntlets 2]] in [[Leng]] below the [[Golem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cg3.png]]||Blue Glow, Adds +7, AC 6||Killing Blow on [[Wendy]] and trade [[Crystalline Gauntlets 2]] in to Yuri in [[Oakvael]] for [[Crystalline Gauntlets 3]]. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gauntlets plate.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +7 AC +7.&lt;br /&gt;
|Upgraded Vlad gauntlets infused with Bloodroot. Begin your quest by speaking with a NPC in new Leng town area. Requires level 19+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Adds +10, AC 7||Bring Bloodroot to Teggat and trade [[Crystalline Gauntlets 3]] in to Tagget in [[Oakvael]] for [[Crystalline Gauntlets 4]]. Requires level 19+ equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Left paw.png]]&lt;br /&gt;
|Your hand fits comfortably inside the Makon&#039;s paw.&lt;br /&gt;
|Speak with a NPC outside of town in Anwnn to begin this quest. Requires level 21+ to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cgs4.png]]&lt;br /&gt;
|Blue Glow, Silver, Combat Adds and AC Unknown||Dragon gauntlets (All class item). Begin your quest by speaking with Randy in Annwn. Requires level 21+ to begin this quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makon gauntlets.png]]&lt;br /&gt;
| Blue Glow, Silver, Unknown Adds, AC 15&lt;br /&gt;
|Begin your quest in Annwn by speaking with a NPC where the dragons roam. Requires level 21+ to equip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:gm_gaunts.gif]]&lt;br /&gt;
Gauntlets for GMs}&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
	<entry>
		<id>https://angelsofwrath.net/wiki/index.php?title=File:Gm_gaunts.gif&amp;diff=1354</id>
		<title>File:Gm gaunts.gif</title>
		<link rel="alternate" type="text/html" href="https://angelsofwrath.net/wiki/index.php?title=File:Gm_gaunts.gif&amp;diff=1354"/>
		<updated>2023-04-07T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;Luckyrat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luckyrat</name></author>
	</entry>
</feed>