Skills & Spells: Difference between revisions

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Revision as of 04:48, 29 May 2022

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Skill Levels

Level Weapon Hand Thaum Thief Wiz Thaum Spells Wizard Spells Thief Spells
0 Untrained Untrained Untrained Untrained Untrained NA NA NA
1 Awkward White Belt Shaman Skulker in Shadows Aspirant Curse [3]
Strength [3]
Magic Missile [3] Hide in Shadows [3]

(improves with level)

2 Mediocre Yellow Belt Apprentice Master of Mischief Apprentice Fear [4] Close/Open Doors [3] (50) Close/Open Doors [3] (50)
3 Capable Green Belt Initiate Diviner of Magics Apprentice of Fire Light [3]
Blind [4]
Protect from Fire [4]
Shield [4] (300)
Breathe Water [6] (500)
Light [3] (200)
Bonfire [4]
Find Secret Doors [4]
Identify [3] (200)
Breathe Water [6] (500)
4 Familiar Blue Belt Acolyte Knight of Darkness Apprentice of Ice Protect from Cold [5]
Stun [4]
Protect from Fire [4](200)
Darkness [4] (300)

Darkness [4] (300)
Make Recall Ring [8] (600)

5 Practiced Red Belt Healer Opener of Ways Apprentice of Illusions Cure [3]
Neutralize Poison [4]
Protect from Cold [5] (300)
Find Secret Doors [4] (400)
Create Web [4] (100)
Create Portal [5] (400)
Create Portal [5] (400)
Neutralize Poison [4] (300)
6 Competent Black Belt Canon(ess) Lurker in Darkness Shaper of Fire Turn Undead [5]
Lightning Bolt [5]
Fireball [5] (600)
Wall of Fire [5] (700)
Night Vision [8] (25000)
7 Experienced 1st Dan Black Belt Exorcist Obscurer of Ways Shaper of Ice Banish [14] (6400)
Death [6]
Ice Storm [6] (800) Hide Door [9] (1200)
8 Skillful 2nd Dan Black Belt Priest(ess) Master of Water Wizard Raise Dead [10] Concussion [10] (1000) Speed [20] (10000)
9 Proficient 3rd Dan Black Belt Seer(ess) Master of Air Shaper of Illusions Fear Resistance [9] (1000) Dispel Illusion [7] (500)
Illusion Fire [9] (2000)
Illusion Water [9] (2000)
Feather Fall [8] (20000)
10 Exceptional 4th Dan Black Belt Summoner of Snakes Master of Secrets Illusionist Create Snake [7] Wizard Eye [13] (4000)
Disintegrate [12] (6000)
Wizard Eye [13] (4000)
11 Brilliant 5th Dan Black Belt Summoner of Spirits Master Thief Master of Earth Summon Phantasm [20] (1600)
Blind Resistance [11] (4000)
Peek [14] (10000) Venom [10] (25000)
12 Expert 6th Dan Black Belt Summoner of Demons Shadow Thief Master of Illusions Summon [50] (3200)
Protect from Fire/Ice [21] (2000)
Phantasm LVL 5
Fire Bolt (path) [10] (5000)
Protect from Fire/Ice [21] (2000)
NA
13 Astonishing 7th Dan Black Belt Prophet(ess) Shadow Mage Master of Air Lightning Resistance [13] (6000)
idjinn
Whirlwind [20] (7500) NA
14 Amazing 8th Dan Black Belt Patriarch (Matriarch) Shadow Stalker Mage Protect from Poison [21] (12000)
Poison Cloud [24] (8000)
cdjinn
Ice Spear [14] (15000) NA
15 Incredible 9th Dan Black Belt High Priest(ess) Shadow Lord Lord of Fire Stun Resistance [15] (9000)
Salamander
Fire Storm [16] (10000)
Fire Bolt (person) [10]
NA
16 Master White Sash Master of Demons Thief of Wands Lord of Illusion Death Resistance [17] (8000) Dragon Breath Lightning [18] (12000)
Dragon Breath Fire [18] (12000)
Dragon Breath Ice [18] (12000)
NA
17 Genius Red Sash Master of Dead Thief of Cups Lord of Air Protect Blind/Fear [27] (20000)

efreet

Lightning Lance [20] (20000) NA
18 Unearthly Gold Sash Master of Earth and Sky Thief of Pentacles Archmage Lightning Storm [32] (25000) Lightning Storm [32] (25000) NA
19 Immortal Master Heirophant Thief of Souls Magus Protect Stun/Death [52] (30500)

dfreet

Create Lava [33] (30000) NA

The number within brackets [ ] denotes mana cost.
The number within parentheses ( ) denotes cost to buy from trainer


Training Costs

You are considered fully trained (50% of a skill level) if the trainer says you must practice more when you attempt to train. The training you receive remains with you permanently. Skill levels lost through death can be regained simply by practicing.

The "Training Cost" listed below is the number of coins it will take to fully train you for an entire skill level (10 ranks) Remember though, you can only be trained a maximum of 5 ranks (half a level) from your current skill.

Also note that the cost you incur may incorporate costs for two different skill levels. For example, if you were skill 8.8 and had no training, fully training would train you through 9.3, and the cost would be 2 ranks at the level 8's cost and 3 ranks at level 9's cost, i.e. (5,760 * 2) + (12,800 * 3) = 49,920.

Magic skill increases per point spent, weapon skill increases per swing.

These training costs are not 100% accurate, but are extremely close.

Level Swings/Mana w/o Training Swings/Mana for 1% Swings/Mana w/ Training Swings/Mana for 1% Training Cost Per Rank (Rank=10%)
0 50 0.5 25 0.25 25 3
1 67 0.67 34 0.34 100 10
2 100 1 50 0.5 300 30
3 160 1.6 80 0.8 800 80
4 267 2.67 134 1.34 2,000 200
5 457 4.57 229 2.29 4,800 480
6 800 8 400 4 11,200 1,120
7 1,422 14.22 712 7.12 25,600 2,560
8 2,560 25.6 1,280 12.8 57,600 5,760
9 4,655 46.55 2,328 23.28 128,000 12,800
10 8,534 85.34 4,267 42.67 281,600 28,160
11 15,753 157.53 7,877 78.77 614,400 61,440
12 29,258 292.58 14,629 146.29 1,331,200 133,120
13 54,614 546.14 27,307 273.07 2,867,200 286,720
14 102,400 1024 51,200 512 6,144,000 614,400
15 192,753 1927.53 96,375 963.75 13,107,200 1,310,720
16 364,089 3640.89 182,045 1820.45 27,852,800 2,785,280
17 689,853 6898.53 344,927 3449.27 58,982,400 5,898,240
18 1,310,720 13107.2 655,360 6553.6 124,518,400 12,451,840
19 2,496,610 24966.1 1,248,305 12483.05 262,144,000 26,214,400
Total: 5,275,122 2,637,564 498,073,625

Risk Factor

You can gain skill at a faster rate if you are hunting in areas that are within 7 levels of your character level.

The system is designed to have you take bigger risks in order for your skill gain to increase. You can gain bonuses to your skill gain for the following factors.

  • Creature Level within 7 levels of you
  • Low HP
  • Number of Mobs on screen