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===Guide=== | ===Guide=== | ||
Doom.Orc is the first lair crit thieves seek out, because he holds the coveted +4 glowing crossbow that all thieves need. Magic Users(Thaums and Wizards) are not allowed into his lair at all, so only Knights, MAs, and Thieves can get in. He has about 3 or 4 orc companions that carry crossbows as well, but they are not +4 like the one he carries. A presence can also usually be found around him, which can make it very difficult for thieves to stay hidden in his lair. To enter his lair(which is SE of the portals) It must be night time. | Doom.Orc is the first lair crit thieves seek out, because he holds the coveted +4 glowing crossbow that all thieves need. Magic Users(Thaums and Wizards) are not allowed into his lair at all, so only Knights, MAs, and Thieves can get in. He has about 3 or 4 orc companions that carry crossbows as well, but they are not +4 like the one he carries. A presence can also usually be found around him, which can make it very difficult for thieves to stay hidden in his lair. To enter his lair(which is SE of the portals) It must be night time and cannot be a full or new moon to enter. |
Revision as of 14:15, 18 September 2022
Doom Orc
Stats
- Weakness: Anything
- Hit Points: Moderate
- Damage: 10-30
- Attacks: Doom Crossbow
- Magic Abilities: None
- Difficulty Rating (1-10): 5
Loot
Guide
Doom.Orc is the first lair crit thieves seek out, because he holds the coveted +4 glowing crossbow that all thieves need. Magic Users(Thaums and Wizards) are not allowed into his lair at all, so only Knights, MAs, and Thieves can get in. He has about 3 or 4 orc companions that carry crossbows as well, but they are not +4 like the one he carries. A presence can also usually be found around him, which can make it very difficult for thieves to stay hidden in his lair. To enter his lair(which is SE of the portals) It must be night time and cannot be a full or new moon to enter.