Doom Orc Bow: Difference between revisions

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Updating with more information from the Doom.Orc page so folks don't have to flip between them.
Linking to Doom.Orc page
 
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Blue glow, combat adds +6, AC 1. Thief only weapon, ties on pickup.
Blue glow, combat adds +6, AC 1. Thief only weapon, ties on pickup.


Drops from the Doom.Orc in Oakvael:
Drops from the [[link=link=Doom Orc|Doom.Orc]] in Oakvael:
* It must be night time and cannot be a full or new moon to enter his lair.
* It must be night time and cannot be a full or new moon to enter his lair.
* Magic Users(Thaums and Wizards) are not allowed into his lair at all, so only Knights, MAs, and Thieves can get in.
* Magic Users(Thaums and Wizards) are not allowed into his lair at all, so only Knights, MAs, and Thieves can get in.
* He has about 3 or 4 orc companions that carry crossbows as well, but they are not +6 like the one he carries. A presence can also usually be found around him, which can make it very difficult for thieves to stay hidden in his lair.
* He has about 3 or 4 orc companions that carry crossbows as well, but they are not +6 like the one he carries. A presence can also usually be found around him, which can make it very difficult for thieves to stay hidden in his lair.

Latest revision as of 21:20, 31 October 2025

You are looking at a heavy crossbow with an ornately carved tiller and a peculiar black steel bow.

Blue glow, combat adds +6, AC 1. Thief only weapon, ties on pickup.

Drops from the Doom.Orc in Oakvael:

  • It must be night time and cannot be a full or new moon to enter his lair.
  • Magic Users(Thaums and Wizards) are not allowed into his lair at all, so only Knights, MAs, and Thieves can get in.
  • He has about 3 or 4 orc companions that carry crossbows as well, but they are not +6 like the one he carries. A presence can also usually be found around him, which can make it very difficult for thieves to stay hidden in his lair.