Worldeater

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Revision as of 04:48, 29 May 2022 by wiki>CuBe...AoW (1 revision imported)
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Sandwyrm.png

Stats

  • Weakness: Blue glow, Icespear, Death
  • Hit Points: Moderate-High
  • Damage: 95-110
  • Attacks: Tears at your flesh, suffocates you, and pokes you with poison spikes.
  • Magic Abilities: Whirlwind (low damage), Poison, See dark
  • Respawn Time: 3 hours
  • Difficulty Rating (1-10): 6

Loot

Relatively good money and experience (nearly 10k xp). Random drops include bog-type gems, DPs, Various stat pots, and a 1/520 chance of a +6 dex ring.

Guide

There are two worldeaters that roam the dessert between Quacksmith and Ouro/Boros temple. One on each side of the bridge that separates the middle of that area. They can only be seen from 1 hex distance but they can only move 2 hexes at a time and do not jumpkick. They occasionally cast a low level whirlwind, but it can be painful depending on what class you are on and how many other crits you are fighting.

Many different strategies exist. One of the easier ones is to clear all the mobs you can and drag the worldeater into one of the lower corners. Their whirlwind is 3x3. You can try and keep hide up and dance around and if whirlwind hits, jump out, let it clear and go back. Keep in mind, if you jump into the darkness there is a high chance the worldeater will run off and it can be a pain to relocate, so if you have enough balms, I would ride out the whirlwind instead. But, keeping dark up will reduce the amount of adds that will attack. If adds come, it's best to kill the adds first. The worldeater has a low hit rate (hits hard, just not often) and doesn't poison all that often at all. Whereas adds get through more, can even lightning and most certainly will poison.

Relatively low health compared to many bosses but much higher health than the adds around him. The only real difficulty is getting adds on you.