Skills & Spells

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Skill Levels[edit | edit source]

Level Weapon Hand Thaum Thaum Spells Wiz Wizard Spells Thief Thief Spells
0 Untrained Untrained Untrained NA Untrained NA Untrained NA
1 Awkward White Belt Shaman Curse [3]
Strength [3]
Aspirant Magic Missile [3] Skulker in Shadows Hide in Shadows [3]

(improves with level)

2 Mediocre Yellow Belt Apprentice Fear [4] Apprentice Close/Open Doors [3] (50) Master of Mischief Close/Open Doors [3] (50)
3 Capable Green Belt Initiate Light [3]
Blind [4]
Protect from Fire [4]
Apprentice of Fire Shield [4] (300)
Breathe Water [6] (500)
Light [3] (200)
Bonfire [4]
Diviner of Magics Find Secret Doors [4]
Identify [3] (200)
Breathe Water [6] (500)
4 Familiar Blue Belt Acolyte Protect from Cold [5]
Stun [4]
Apprentice of Ice Protect from Fire [4](200)
Darkness [4] (300)
Knight of Darkness

Darkness [4] (300)
Make Recall Ring [8] (600)

5 Practiced Red Belt Healer Cure [3]
Neutralize Poison [4]
Apprentice of Illusions Protect from Cold [5] (300)
Find Secret Doors [4] (400)
Create Web [4] (100)
Create Portal [5] (400)
Opener of Ways Create Portal [5] (400)
Neutralize Poison [4] (300)
6 Competent Black Belt Canon(ess) Turn Undead [5]
Lightning Bolt [5]
Shaper of Fire Fireball [5] (600)
Wall of Fire [5] (700)
Lurker in Darkness Night Vision [8] (25000)
7 Experienced 1st Dan Black Belt Exorcist Banish [14] (6400)
Death [6]
Shaper of Ice Ice Storm [6] (800) Obscurer of Ways Hide Door [9] (1200)
8 Skillful 2nd Dan Black Belt Priest(ess) Raise Dead [10] Wizard Concussion [10] (1000) Master of Water Speed [20] (10000)
9 Proficient 3rd Dan Black Belt Seer(ess) Fear Resistance [9] (1000) Shaper of Illusions Dispel Illusion [7] (500)
Illusion Fire [9] (2000)
Illusion Water [9] (2000)
Master of Air Feather Fall [8] (20000)
10 Exceptional 4th Dan Black Belt Summoner of Snakes Create Snake [7] Illusionist Wizard Eye [13] (4000)
Disintegrate [12] (6000)
Master of Secrets Wizard Eye [13] (4000)
11 Brilliant 5th Dan Black Belt Summoner of Spirits Summon Phantasm [20] (1600)
Blind Resistance [11] (4000)
Master of Earth Peek [14] (10000) Master Thief Venom [10] (25000)
12 Expert 6th Dan Black Belt Summoner of Demons Summon [50] (3200)
Protect from Fire/Ice [21] (2000)
Phantasm LVL 5
Master of Illusions Fire Bolt (path) [10] (5000)
Protect from Fire/Ice [21] (2000)
Shadow Thief NA
13 Astonishing 7th Dan Black Belt Prophet(ess) Lightning Resistance [13] (6000)
idjinn
Master of Air Whirlwind [20] (7500) Shadow Mage NA
14 Amazing 8th Dan Black Belt Patriarch (Matriarch) Protect from Poison [21] (12000)
Poison Cloud [24] (8000)
cdjinn
Mage Ice Spear [14] (15000) Shadow Stalker NA
15 Incredible 9th Dan Black Belt High Priest(ess) Stun Resistance [15] (9000)
Salamander
Lord of Fire Fire Storm [16] (10000)
Fire Bolt (person) [10]
Shadow Lord NA
16 Master White Sash Master of Demons Death Resistance [17] (8000) Lord of Illusion Dragon Breath Lightning [18] (12000)
Dragon Breath Fire [18] (12000)
Dragon Breath Ice [18] (12000)
Thief of Wands NA
17 Genius Red Sash Master of Dead Protect Blind/Fear [27] (20000)

efreet

Lord of Air Lightning Lance [20] (20000) Thief of Cups NA
18 Unearthly Gold Sash Master of Earth and Sky Lightning Storm [32] (25000) Archmage Lightning Storm [32] (25000) Thief of Pentacles NA
19 Immortal Master Heirophant Protect Stun/Death [52] (30500)

dfreet

Magus Create Lava [33] (30000) Thief of Souls NA

The number within brackets [ ] denotes mana cost.
The number within parentheses ( ) denotes cost to buy from trainer


Training Costs[edit | edit source]

You are considered fully trained (50% of a skill level) if the trainer says you must practice more when you attempt to train. The training you receive remains with you permanently. Skill lost through death can be regained simply by practicing.

The "Training Cost" listed below is the number of coins it will take to fully train you for an entire skill level Remember though, you can only be trained a maximum of half a level from your current skill.

Also note that the cost you incur may incorporate costs for two different skill levels. For example, if you were skill 8 at 80% and had no training, fully training would train you through Level 9 at 30%, and the cost would be 20% at the level 8's cost and 30% at level 9's cost, i.e. (5,760 * 2) + (12,800 * 3) = 49,920.

Magic skill increases per point spent, weapon skill increases per swing.

These training costs are not 100% accurate, but are extremely close.

Level Swings/Mana w/o Training Swings/Mana for 1% Swings/Mana w/ Training Swings/Mana for 1% Training Cost Per 10%
0 50 0.5 25 0.25 25 3
1 67 0.67 34 0.34 100 10
2 100 1 50 0.5 300 30
3 160 1.6 80 0.8 800 80
4 267 2.67 134 1.34 2,000 200
5 457 4.57 229 2.29 4,800 480
6 800 8 400 4 11,200 1,120
7 1,422 14.22 712 7.12 25,600 2,560
8 2,560 25.6 1,280 12.8 57,600 5,760
9 4,655 46.55 2,328 23.28 128,000 12,800
10 8,534 85.34 4,267 42.67 281,600 28,160
11 15,753 157.53 7,877 78.77 614,400 61,440
12 29,258 292.58 14,629 146.29 1,331,200 133,120
13 54,614 546.14 27,307 273.07 2,867,200 286,720
14 102,400 1024 51,200 512 6,144,000 614,400
15 192,753 1927.53 96,375 963.75 13,107,200 1,310,720
16 364,089 3640.89 182,045 1820.45 27,852,800 2,785,280
17 689,853 6898.53 344,927 3449.27 58,982,400 5,898,240
18 1,310,720 13107.2 655,360 6553.6 196,608,000 19,660,800
19 2,496,610 24966.1 1,248,305 12483.05 262,144,000 26,214,400
Total: 5,275,122 2,637,564 498,073,625

Risk Factor[edit | edit source]

You can gain skill at a faster rate if you are hunting in areas that are within 7 levels of your character level.(Mob/Area skill level NOT currently active)

The system is designed to have you take bigger risks in order for your skill gain to increase. You can gain bonuses to your skill gain for the following factors.

  • Creature Level within 7 levels of you (Not currently active)
  • Low HP (less than 50% of current max HP)
  • Number of Mobs on screen (Not currently active)