Jack and Jill

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Revision as of 04:48, 29 May 2022 by wiki>CuBe...AoW (1 revision imported)
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Jack.pngJill.png

Stats

  • Weakness: Blunt, ???
  • Hit Points: Jill moderate to high, Jack tons.
  • Damage: Jill: 80 average. Jack: Up to 120.
  • Attacks: Threestaff, Jumpkicks.
  • Magic Abilities: Jill: Instant Magic Missile for 45-60, Jack: Lightning Bolt usually twice in a row (or more) for a lot with stun. Bring LRes.
  • Difficulty Rating (1-10): 10+

Loot

All immortal and elite gear should drop from these guys EXCEPT the immortal helm and boots (white glow).

Guide

Jack and Jill are two incredibly strong lair crits that wander around near the UK portal in Axe Glacier. Instead of heading east to Chaos Town / UK Portal, head south up the stairs. Go north halfway down the hallway, and the stairs to your right lead to JNJ (Jack and Jill). The best strategy involves splitting them, having one person bring jack south behind the south pillar and bring jill north behind the north pillar. They both jumpkick so always stay on their square, and use the dark hexes behind the pillars to balm. If you don't jump out of their line of sight when you leave their hex, they'll just jumpkick and probably kill you. A common tactic is bringing lots of high-leveled figurines to beat on them while a thaum or knight keeps healing. LRes is absolutely necessary for this fight as Jack loves to cast several lightning bolts back to back.