Dexterity: Difference between revisions
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:Ignore your base stats, there are +1, +2, +3, and +9 (MA-only) rings . every +6 you get 1 add, you can get up to 3 adds. So you want 4 +3 rings (for non-MA characters), or 2 +9s (for MAs) ideally. 2 +3s will give you an add. | :Ignore your base stats, there are +1, +2, +3, and +9 (MA-only) rings. For every +6 you get 1 add, you can get up to 3 adds. So you want 4 +3 rings (for non-MA characters), or 2 +9s (for MAs) ideally. 2 +3s will give you an add. | ||
:1 point of weapon AC ~= 1 Dex add = 4 non-hand weapon skill levels = 1.33 hand skill level (since hand blocking is 3x vs other skill per level). | :1 point of weapon AC ~= 1 Dex add = 4 non-hand weapon skill levels = 1.33 hand skill level (since hand blocking is 3x vs other skill per level). | ||
Latest revision as of 16:32, 21 September 2023
Dexterity and how it plays a role[edit | edit source]
- Dexterity has finally been fixed! And you will absolutely want to stock up on it.
How does it work?[edit | edit source]
- Ignore your base stats, there are +1, +2, +3, and +9 (MA-only) rings. For every +6 you get 1 add, you can get up to 3 adds. So you want 4 +3 rings (for non-MA characters), or 2 +9s (for MAs) ideally. 2 +3s will give you an add.
- 1 point of weapon AC ~= 1 Dex add = 4 non-hand weapon skill levels = 1.33 hand skill level (since hand blocking is 3x vs other skill per level).
- Moral of the story is max out your dex if you want to block to your best ability.
So how do I get rings?[edit | edit source]
- Head on over to the rings section and find out.