Leng
Lore
Leng was a strong bastion of the Brotherhood. The Inner circle of Leng had managed, many years ago, to gain control of the Government of Leng. The result of this control was that the Brotherhood could freely do business in Leng, without the need for the secrecy. Anyone who didn't agree with the government had a habit of mysteriously disappearing (and for some reason the Drake and the Dragon both seem to be slightly overweight. coincidence?)
A little known fact is that, after the botched attempt at summoning the Dragon in Kesmai, the few survivors of the Summoning that did manage to escape came to Leng. There they recovered from their wounds and started to try and piece together the remnants of Lore that they still remembered (having lost much of their information when the first dragon took over Kesmai.) The Brotherhood flourished here for many years after, and they again tried to summon a dragon, still intent on the destruction of the Grand Order of Thaums.
This second attempt was more successful in one regard. The Dragon that was summoned in Kesmai was one of the lesser dragons. This time, in Leng, they managed to summon a Great Dragon. Kosh appeared with the summons, and he too was not very pleased at having his rest disturbed by the brotherhood. This time, though, none of the brotherhood escaped the wrath of the Dragon, and Kosh had more than his fill of the brotherhood. After finishing off the Brotherhood, Kosh flew around and terrorized the countryside, until he found a cave High in the cliffs of Leng, where he settled down. He has been known to come out every so often, and people know to hide anytime he does appear.
The Puppet government that the brotherhood controlled was lost and confused for a time, and anarchy almost completely took hold. But finally an Autocrat, Vlad, stepped forward and seized the reigns of the government. He had been but an initiate of the Brotherhood at one time, and had been dismissed for his failures as a sorcerer. But he knew some of the lore, and this he shared with an inner circle of the government, in the hopes that someday HE would be the one to resurrect the Brotherhood. Vlad disappeared one night, and was never seen again, though it is rumored that he still rules the inner council from another location in Leng.
Due to the Strong presence of the Brotherhood, Thaums have a very hard time surviving, and as a result, they had to move the temple completely out of town to a remote location, and that temple still exists in the far northeast corner of the Leng Desert. And to this day, thaums are not very well trusted in the province of Leng, though they seem to be better tolerated than in the past. Leng town lies on the Western side of a great rift. In the town you will find many of the familiar shops, with the Wizards hut being Central in the town. The Wizard, nicknamed "Crazy", is probably one of the most renowned in the land, and it is he who trains the most Talented of Wizards.
Recent shifts in the sands caused a collapse in the fearsome drake's lair in Leng. Strangely, the damage was confined to a false floor which had been hiding a staircase for unknown ages. Descending these stairs will bring you into the subterranean area known as the drake caverns. The drake caverns house a portal to the Hell realm, wherein knights may enhance their mace after facing down a gauntlet of demons. Also within the caverns you may further descend into the forest dojo or to the arachnid nests. Following the path into the arachnid nests, you will encounter hordes of spiders and scorpions, which have taken up residence in these dark holes, but perseverance will eventually take you to the massive sunken desert.
The sunken desert is home to a sentient species of snake, who consider themselves to be the oldest race. Their twin kings Ouro and Boros have ruled for thousands of generations. There are whispers that each night, Boros will consume Ouro, take his name, and rebirth a new Boros with dark magic. If instead you seek out the Forest Dojo, you will encounter a society of monks, once the most pious and holy order, who have been corrupted by dark magic. This sorcery is the work of none other than Yportne, the Yasnaki enchantress, who has taken the will of the Sensei Rippotai and the others of his order and bent them to her dark machinations. Further below the temple, one will find the winding walkway. This hazardous walk is situated above a series of pits which contain monsters, to act as a sort of moat to protect the palace of Ser Lucius. Ser Lucius has long been in league with Yportne, and went into hiding long years ago after the people of Kesmai became suspicious of the disappearance of his wife.
Open Waters
Jaws
Stats
- Weakness: Any
- Hit Points: Low
- Attacks: Bite, Fin Slap
- Damage 20-60
- Magic Abilities: None
- Difficulty Rating (1-20): 3
Loot
Can be tanned for low end armor. Drops WB Ring, Oyster Pearls, and various bottles.
Lairs
Sandy
Stats
- Weakness: Blunt, Blue Glow, Magic
- Hit Points: Low
- Damage: 30-100
- Attacks: Melee, knockback
- Magic Abilities: None
- Difficulty Rating (1-20): 4
Loot
Glowers, +3 Shield Rings, Silver Dagger
Nightwing
Kosh
Stats
- Weakness: Blue Glow
- Hit Points: Above Average
- Damage: 40-100
- Attacks: Tail, Wings, Dragon Stuff, Knockback
- Magic Abilities: Fire
- Difficulty Rating (1-20): 8
Loot
Guide
The Leng Dragon, named Kosh, is located in a lair above the Griff Cliffs of Leng. The lair is not very large, and it is very easy to accidentally fall off the ledge, so make sure you have FF on. The Leng Dragon is like Daisy, but has many more hitpoints and is able to hit much harder. In the old game Kosh was able to fly down from his lair and attack you, but this is disabled on LoKFreedom. Kosh is able to move and attack in the same turn so there is no real way to dodge. It is advised that you fight him in the center hex because his attacks can knock you back. Being knocked into a wall will result in a stun, which can be dangerous during the fight. Kosh is a lair monster that can eat you if you die, and being eaten will send you straight to the UnderWorld, with all your possesions remaining in the lair.
Leng Drake
Stats
- Weakness: Blue Glow
- Hit Points: Unknown - Tons
- Damage: 60-100
- Attacks: Drake Stuff, EATS
- Magic Abilities: Lightning Bolt, Poison
- Difficulty Rating (1-10): 9
Loot
Guide
Weakness: Blue Glow Hit Points: Unknown - Tons Damage: 60-100 Attacks: Drake Stuff, EATS Magic Abilities: Lightning Bolt, Poison Difficulty Rating (1-10): 9
Shidosha
Stats
- Weakness: Anything
- Hit Points: High
- Damage: 1-40
- Attacks: Fan, MA Skill
- Magic Abilities: None
- Difficulty Rating (1-10): 7
Loot
- Tiger Figurine
- +6 Str Ring Glower Ring
- Kimono Robe
- Buddha Figurine
- Martial Artist Scales
- Fan
- Feather Fall Winged Helmet
- Drake Potion
Guide
The Leng Ninjas are located in a secret area below the mausoleum. The secret area is located behind the mausoleum statue. After you go through the secret door, there will be a long winding corridor to some more steps. At the end of this is a small room, with a corridor to the left. Along the corridor is a teleport that only Thieves and MAs can go through (it looks like a pile of bones). After that, you will be inside the lair. There are a few ninjas that will jump kick and attack you, and there will be the ninja leader. You definately want to come in a group for this, because all of them attacking you at once can knock down the hps really fast. The leader, named Shidosha, is the toughest, with the most hit points and strongest attacks. After you defeat them all, you will get a buddha, a kimono and a fan. The buddha is an integral part of the crystal gauntlets quest, and the kimono and fan are a robe and weapon for MAs, respectively. Since MUs are not allowed, make sure you bring a lot of flasks.
Vlad
Stats
- Weakness: Silver
- Hit Points: Tons
- Damage: 50-130
- Attacks: Hand, Sword, Vampire Stuff
- Magic Abilities: Death, Aging
- Difficulty Rating (1-10): 10
Loot
Guide
The Leng Vampire is one of the toughest lair monsters in the game, not only for its power but for where it is located. The Vampire is located in the Leng Tower, which is found on Leng -1. It can be found by opening a secret door in an area with a small rectangular path around a wall, which is the tower. There are 5 floors in the tower, and only the strongest adventurers can go to the top. On the first couple floors there are lichs, and on the third floor very strong NPCs appear as well as lichs. On the 4th level very strong Thaum NPCs and Archer NPCs appear. Once you reach the 5th floor, there are many monsters, including the vampire, who is invisible. There are 2 powerful death-casting liches, and 2 powerful griffins. Since it is invisible, you cannot see where it is until it attacks you. It can death you from far away many times before it moves close enough to attack. It can only be hurt with silver weapons, and can hit hard.